

There’s the typical mechanic where you have to collect fragments of items that increase your health and Soul, an equivalent of mana, which allows for ranged attacks and healing. Your character can benefit from a variety of upgrades. This rather simple combat experience is built tightly, offering fights that have a rhythm of their own once you learn the appropriate patterns.

Thus, especially in areas where battles take place on small platforms, or when battling more than one enemy, you need to be careful with your positioning. Every time you strike you suffer a small amount of pushback. Your character can dash in and out of battle, attack from range and heal up.

A nail replaces what would otherwise be a sword. Not much is said about your character, or the place you arrive in before you’re thrown into exploring and battling all sorts of bugs. Team Cherry’s first effort, Hollow Knight, is what you get when you take Metroidvania and sprinkle some souls-like elements on top of it. Defeating their disciplined leaders opened a new door into Deepnest, and thus, my purpose was refreshed yet again. I’d lie if I said thoughts of renouncing didn’t fill my head, however, much of these ruins remained undiscovered and I remembered that, it had been a while since I paid the Mantis Village a visit. I threw myself at it several times, backtracking my steps, only to get squashed easily. The Soul Master, a giant teleporting mage bug, made short work of me. As I fought off its armored guards, a different type of foe from the simpler bugs of Greenpath, I reached its top. My steps took me to the ruins of the City Of Tears, the capital where it always rains.
